Well I have finally got to understand some basics of zBrush, and I have made what I always do for testing new medias. Big and green Elziabeth. Obviously it is not best thing ever, but still I quite like this first thing.
Finally I have modified my level a little bit and decided to try some recording.
What I have learned that my computer struggles with recording greatly thus low quality of the video.
Well I have realized that i haven’t posted any pics of levels that I have created in the UDK .
Below are couple screen shots from my first level ever created used in UDK it was created back in 2013. Part of models and textures were by default in the UDK, rest are made by my self as well as their textures. That was my first level and I have overused post process effects and particle effects and also I have messed up optimalisation, but on other hand all triggers and cinematic were working properly.
Well I have a massed of various older props, which I have used in couple projects. I have never showed them off by them self until now. Majority of them have low res-textures and are quiet low poly, by they were never meant to be amazing or anything like that.
First one is simple dumpster. Used just as decoration or back ground prop.
Next is leader. Quiet self explanatory. Simple modular leader.
Next one need some explanations. It’s a gate that I have used in on of my older projects, around 2013. I had quiet small time limit on creating my props.
Just a couple of simple renders which I have created for my collage project. Note that this scene have not been created by me only textures and light was done by me. Scenes have been provided by collage and they originate from this website: http://www.3drender.com/challenges/index.htm
It’s worth to check them out and download some for practice.
A finalized 3D sculpture of a reptile guy which I was doing for another NHD project.
Know I know how to create characters properly, and useful for the games or production. This one is useless due it’ high polly count which is over two millions. Next time I know how to keep same level of details with lower amount of polies.